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| Rush-translation of Valkenhayn's section and the notes at the bottom. Not perfect, but better than the Google Translate one. I may touch it up later, feel free to correct me in the meantime.
Valkenhayn
"Step Character" - has reasonable range. Good at follow-ups while doing damage.
cannot crouch/block in beast mode/ [something odd about walking left and right based on attack/throw? direction]
5A, 2A - small punches 5B - kick 2B - low kick 6A - some kind of knee kick 6B - some kind of mid attack 5C - ridiculously long kick; reaches far 6C - flying kick; hits mid ; feet invincible; no disadvantages even on guard; crushing attack 2C - anti-air kick; fast startup; crushing attack 3C - knockdown kick j.A, j.B - par for the course j.C - downward kick; even Slayer would be surprised how good this is. 236A - called "Hell's Fang" - slight advantage on hit 236B - has B-follow-up; low rush 236C - "Upper"-type rush; hits mid Beast A - low clawing motion Beast B - stabs upward; head invincible Beast j.A - clawing motion Beast j.B - rages about in mid-air Beast C - goes airborne quickly Beast 236A, 236B - wolf charge; A moves horizontally, B moves diagonally upward Beast 236D - command throw, 2300 damage 632146D - like Chipp's FujiyamaGeisha super; left defenseless if all hits are guarded j.236236C - Chokkagata Dandy 214214214D - Astral Heat ; launches opponent, transforms, [something happens involving moon]
Impressions: Valkenhayn is too strong as he is now. Runners up are Rachel, Arakune; goodbye to Ragna, Bang, and Litchi!
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