Taigaaaar FTW |
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| Ragna: 5D on grounded opponents no longer floats 3C is techable 5B>6A gattling is gone Inferno Divider no longer has wall bounce Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)
Jin: 2C>5C gattling added (cannot re-input 2C) B musou knocks down again
Noel: 2C>5C gattling added (cannot re-input 2C) j4D is damn fast. As if you can't see her falling from the air. 5D reduced invincibility frames
Rachel: Overall damage increased 5B>2B gattling added 6A activation speed increased 6B on counter slides 6B jump cancel possible on block 2C hit stop increased 5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops. j2C can be canceled into attacks on landing Lobeilas come out even when hit George has been changed (there's a frog gauge now) Tempest dahlia? what the heck is that? [i think he means it's been removed]
Tager: Nothing known. something about his collider mechanics being revised
Taokaka: new jB, cat motion 2's animation for 2 hits old jB is now j2B taunt loop's been nerfed bad. it's now a joke. drives are more stiff(?), increased hit stop. health increase [i think.]
Arakune: overall damage decreased guarded drive moves give less curse meter
Litchi: more gattlings without staff 6A with staff must be RC otherwise no followups available 4D slides. follow up possible in corner 6D's level(?) decreased. [maybe priority?] jC without staff is now techable
Bang: 5B slower start up 2B slower start up 2B>5B gattling added. (cannot reinput 2B) heavenly phoenix thrust no longer wall bounces for both air and ground 3C is techable ashura slower start up, no more invincibility frames, has become a joke DD
Carl: 2B>5B gattling added cannot re-input 2B) ada's gauge recovers slower
hakumen: jD cannot be followed up 5D increased damage [something about his yukikaze.] other than that don't know much
Lambda: 5DD activation slowed blade summonings are slower
Tsubaki: 5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed 2D starts out slow but the charge speed rapidly increases. Also more stiff now. jD charge speed increased 5B more strong 2BB>5BB gattlings added (Cannot re-input 2BB) 236A start up time increased, if comboed into cannot be follow up [i think.] 214A, B doesn't float opponent even when done by itself 623A on counter hit, untechable time decreased so cannot follow up cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos. after air throw timing for follow up attacks more strict
Hazama: Ouroboros start up and move speed slowed (although it really feel like there's no difference) Ouroboros gauge takes longer to recover 5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Makoto: parry cancel gone 5B faster start-up, can jump cancel even on block.
Valkenhayn: cannot block or crouch in wolf form. cannot switch directions.
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